Image via Ninja Theory

Information technology turns out Microsoft buying Activision Blizzard isn't the only large acquisition happening in video games right at present. The Unity engine is the foundation of contempo releases similar Death's Door, Nickelodeon All-Star Brawl, and Pokémon Brilliant Diamond and Shining Pearl. Now, Unity Technologies, proprietors of the engine, have scooped upwards Ziva Dynamics, adding its impressive grapheme design tech to its arsenal.

The Unity weblog has the full declaration, welcoming Ziva into the fold of other design tech companies like Weta Digital and SpeedTree. Ziva specializes in grapheme faces and models. This is something that "can be a complicated and painful try" to get right, co-ordinate to Unity, but Ziva's work "is solving that trouble." The web log includes an case of this problem solving, with a video of Ziva'south "digital human" Emma making the annunciation herself.

You might not know Ziva by name, but you've definitely seen its work in activeness. Suits in Curiosity's Spider-Man on PlayStation 5 use its tech to make the costumes bend and stretch around Spidey'south body as real textile should. Ziva's face-edifice is also on brandish in Hellblade II: Senua's Saga, which looked frankly stunning in its announcement trailer and in additional gameplay videos since.

Curiously, this acquisition might even tell the states something about the release date for Hellblade II. Developer Ninja Theory has built that game on the Unreal engine, i of Unity's main competitors — and at present Ziva Dynamics is under the ownership of Unity. All the same, Ziva will still exist working with Ninja Theory to some degree in 2022. This new conquering would imply that Ziva's contract there is almost upward, and thus, nosotros could hear more almost Hellblade 2'south currently unannounced release appointment sometime this year.